There’s a quiet revolution going on throughout the world. Educational technology and the integration of digital learning is rapidly changing the education landscape across the globe. Teachers and students are going beyond plain textbooks and lectures for a blended education experience that embraces technology and learning seamlessly. What this does is essentially change how we learn.
EdTech creators, educators, institutes and education publishing companies are exploring ways they can present authentic, engaging and applicable learning experiences both in and outside the classroom.
EdTech employs a multidisciplinary approach, combining neuroscience, developmental psychology, education research and game mechanics to create systems of learning.
Simply put, EdTech is hacking education to make it more user-friendly.
EdTech uses a multidisciplinary approach, combining neuroscience, developmental psychology, education research and game mechanics to create systems of learning
Digital learning hopes to change the old school way of teaching and learning by following any or all of the traits:
- Content should engage the student’s attention
- Education tools and platforms use natural methods of learning like play and ‘learn by doing’
- Lessons, concepts and revision to be available anytime.
Here are some of the digital learning trends that will continue to grow in the near future.
- AI will optimize both teaching and learning
A recent study predicts that the artificial intelligence (AI) market in the US education sector will grow 47.50 percent through 2021. Many educators already use AI tools to help them focus their time on interacting and mentoring students. AI helps teachers efficiently grade papers and assignments, create customized learning tools and assess students’ academic skills and weaknesses. The near-term potential of AI includes recommending learning resources for students based on their skills and preferences and assist in a personalized learning experience.
- Classroom technology becomes more playful
Many educational institutions and organizations now offer free courseware for students and teachers. Some of these typically use simulations in STEM subjects to help students comprehend the complexity of concepts. Tricon’s award winning partnership with a not-for-profit organization has successfully created a simulations-based learning system that allows students to play with the variables within a problem and concepts to understand how they affect the result. This allows students to better understand the principles and helps them apply it in the world outside the classroom.
“Tricon’s award-winning partnership with a not-for-profit organization has created a simulations-based learning system that allows students to play with a problem”
The digital simulations also aim to measure how students solve problems, communicate, and work with others. Practice apps on phones and tablets can help students learn key concepts and master them through a series of tests.
- Serious games take education to the next level
Gamification is an educational approach that uses principles of video games and other user engagement techniques to motivate students to learn in a classroom. Gamification of learning allows students to collaborate on solving problems, scale up their skills with rising challenges, and gain mastery.
- Immersive Learning gains traction
Educators have long known that students gain deeper learning through creating and interacting, along with traditional learning methods like reading, listening and writing, but so far were restricted by lack of technology. Enter immersive learning techniques which have been used in the defense and aeronautical industries previously but are now being introduced in K-12 and higher education. Augmented Reality (AR) and Virtual Reality (VR) allow for a creative, collaborative environment for students and inspire them to construct learning worlds. Medical schools are now using VR and AR tools to supplement traditional teaching techniques to allow doctors and nurses to clearly visualize procedures and gain valuable practical experience.
“Augmented Reality and Virtual Reality give students a creative, collaborative environment and promote deeper learning”
- M-Learning facilitates continuous learning
Students across age groups now like to access their educational material on their smart phones, anytime, anywhere. M-learning or mobile learning includes the use of apps and learning platforms that provide practice, test prep and revision for students on the go. M-learning is even more crucial in the field of continuous education – older people, professionals and otherwise who are looking to upgrade their skills and may have limited time to study. Increasingly, corporations are looking to incorporate mobile learning as a core component of their in-house training programs due to its efficiency.
- Teachers continue to guide
It’s crucial to keep in mind that while technology is important, it does not aim to displace the teacher. Human beings learn best by emulating and interacting with other human beings. Teachers will continue to be the guiding lights in the classroom, as they have been for centuries. Sure, there will be a shift in the teacher’s traditional role as ‘sage-on-the-stage’ to what is now called a ‘guide on the side,’ supporting students, but this accelerates what teachers have been always doing – empowering students to learn.